The Showdown Bandit show casts a televised puppet world has entertained all aged kids over the past years. The puppet show was performed in front of the live audience. Later without any advance notice from the producers, the show was suddenly canceled. And then, all the props, studio, and puppets rotted for years closed inside a storeroom.
Today’s generation is mad after buying cool and trending video games. Showdown Bandit is a top-down, stealth, action horror game developed by Kindly Beast. Yet after many years, the show re-lives as a top-down video game, and you there to control Bandit while exploring through the dark shadowy sets under the darkest & creepiest corners.
Try not to lose your wits while you unveil the truth behind, who is there to pull the strings? Don’t be as you undrawn the hidden secret behind those soulless eyes, fixed expressions, and uncanny resemblance to living, when removed from the theater without any context.
Showdown bandit Storyline & Review:
Showdown bandit is one of the fully-fledged, puppet themed horror game, similar to the Five Nights at Freddy’s launched by Microsoft Windows in 2014. Plus, the video game features an amazing storyline.
The screen shows a protagonist from long ago played a TV program, wakes up from a deep sleep, and comes to know that something terrible has occurred while he was away. The video game captures all the horror sensations by catering to the silence in the air, cryptic messages carved on the floorboards, and more…
Then 28 Days Later, a cowboy puppet (originally known as Cillian Murphy) informs that the studio is under the capture of an ominous force known as ‘’the stringless’’. They are creatures who are not bound by any wires and can move freely anywhere around. As you go ahead in the game, you move throughout the building, exploring different rooms made with their own distinct design.
Each place from the labyrinthine world just fits into your mind, counting from the ghoulish graveyard, to the rustic crossroads. To add, the showdown bandit video game series somehow resembles those loving cheesy sets that once used to appear in those old television puppet show series with a magically dark change over.
The game has mastered the oppressive gloom over proceedings by adding expressionistic lighting effects throughout the run. The restricted lightings in the game are positioned in such a terrific way that a single source lightens the whole path making it look spooky. A shadow produced by the spotlight renders an upcoming encounter.
It’s just technically done by the team, that you actually sensate the whole game through your eyes. To add more effect, a hanging lantern right above you swings from time to time that just for a few seconds reveal a huge pile of disused puppets randomly lying on the floor.
The enemies of this game are designed with dedication and affection. The American animated movie named 9 produced by Jim Lemley, Tim Burton, Timur Bekmambetov, and Dana Ginsburg, can provide you with a rough idea about how sentient balls of a string with needles for legs, and wooden puppets that have had their limbs replaced that actually looks like?
The antagonists with haunting sound effects and weird animations cater to easily understand their individual personality. By playing the game, you actually realize the efforts have been put into the crafting of an in-universe brand of the Showdown Bandit.
The detailing of the game, like the kitschy breakfast cereal tie-in and the fictional memorabilia that are scattered all over the place, reinforce gamers to spend more and more time with their PC or laptop.
Now, moving towards the theming for the game generally links everything up in a charming & haunting way. For instance, the reel in your cork gun triggers attack cooldowns, the twitchy banker acts as your save point, and the quirky style of presenting the level transitions.
The developers have styled this with point-and-click adventure, top-down, and a strategic mind and mechanics to play. With each step you lay forward, it requires you to be more vigilant & alert to play. Sneaking through the hallways looking for any sign of disturbance is what the game is all about. The character’s movement should be placed with the utmost precision, timing, and dexterity all the time.
You are fortunate enough if the bandit arrives at that destination in one piece after you have clicked on the destination position. The real problem arises when you can’t guide the bandit to choose a specific route. He then decides himself choosing the most unpredictable & suicidal path to reach the destination, sometimes for no reason running straight into the enemies line of sight.
The avatar just runs off in the most unexpected direction instead of moving through the one much safer for him. The only trick to surpass this problem is by choosing the most closet waypoints to prevent confusion. But I can’t get the point of making a point-and-click game when I need to control each step of this character.
It starts to get on nerves when you have to play it the same instant kill section again and again because of his poor decision making. The game begins to lose interest when the character takes the longest path waking like a turtle to reach the other end. This would become fascinating as you unlock shortcuts to cover spaces.
As you reach the end of the episode, there’s also this bizarre on-rails segment having no instruction for it. It’s frustrating when the avatar changes his direction each time the game is loaded. One of the interesting elements of the video game is finding numerous cool secrets such as extra costumes and hidden Easter eggs.
The Showdown Bandit is sadly built on weak foundations that could even barely stand for just one episode. For sure, the game has a delightful visual style and clever theming, but still Kindly Beast have to make some big changes to the gameplay for an interactive player if they want it on a long run.